MrGameShow -- MARCH 25, 2006
Well folks, I've finally taken some time to be able to sit down and work out the newer design for the website. I'm not quite sure that I've sold myself on it yet - something seems to be "missing". I haven't quite put my finger on it, but I still have quite a few pages to go, so bare with me!
Back before the hiatus, many people voiced their opinions about having an "ALL-FLASH" website; some liked it, but the majority said they wanted the plain ol' HTML version back.
Honestly, for the longest time I questioned myself as to WHY this was; I figured that since we were a FLASH gaming website, wouldn't it make the most sense to have the site BE IN FLASH?? Then it donned on me while surfing one day..
When web browsers access a page, they look through the source code to find all the content that need to be loaded. As it's doing this, it's sending out a NUMBER of requests to download them. Ever notice when you get to a page that loads up a bunch of little pieces of a bigger picture almost in a jumbled order? That's to help people with slower connections to get the majority of the content quicker than one single-pane image.
The trouble with the FLASH version of the site was that it was a SINGLE request to download the panel.. so those people who are still on dial-up could go run to Starbucks to get a coffee while they waited for a game like WHAMMY:TE to download to their computer (which is our largest game - over a meg in size).
We have always been "file size" cautious when developing the games, because people would talk about these types of issues on the message board. We do our best to make sure you don't have to wait for long periods of time to get to playing the games by optimizing the content as best we can. Maybe the picture isn't crystal clear, or maybe it's not a CD-quality version of the theme playing in the background - but, as the saying goes, "size matters". [One of the few times you'll actually agree that "smaller is better"! HA!]
Over the coming weeks, I'll be writing about various topics, such as our recent involvement in the industry in Hollywood, to a bit of a history of FLASHGames.
Till Then, Take Care!